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	<title>Comments on: Gaming And Technology: Where Does It End?</title>
	<link>http://robertafnani.com/2008/04/16/gaming-and-technology-where-does-it-end/</link>
	<description>Enter the world of Afnani.</description>
	<pubDate>Thu, 28 Aug 2008 08:59:05 +0000</pubDate>
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		<title>By: Alex Mark</title>
		<link>http://robertafnani.com/2008/04/16/gaming-and-technology-where-does-it-end/#comment-428</link>
		<dc:creator>Alex Mark</dc:creator>
		<pubDate>Thu, 24 Apr 2008 16:25:08 +0000</pubDate>
		<guid>http://robertafnani.com/2008/04/16/gaming-and-technology-where-does-it-end/#comment-428</guid>
		<description>I disagree that It will only take 15-20 years to achieve completely realistic graphics. As can be seen already, the better graphics get, the more time it takes for games to be developed and the more money it costs to develop them. Yes, technology can speed up the development process with new rendering tools and other gadgets, but at the end of the day it comes down to a person modeling the a character or scene in 3-d by hand. This means the more detailed(realistic) a 3-d render is, the longer it takes for the artist/programmer to create it. Also, the development costs have skyrocketed for these big budget games with amazing graphics. This will lead to a less then ideal scenario. First, the number of games created will be drastically reduced. Some developers will be unable to compete in creating realistic graphics in a time line that is profitable, so either they will drop out or be bought up by conglomerates like Activision or the devil itself EA. This can be seen already, there are very few independent game companies, and those that exist are unable to compete in the graphics area because of smaller budgets. I foresee this becoming more like the movie industry, only a couple games will be released at a time, and they will be carefully crafted to appeal to the as many people as possible (IE, all FPS and sports games). Also, I believe there will eventually be a a plateau, or at least a slowing down of the great leaps in realism for video game graphics. As I said before, it will be increasingly hard to model these realistic games even if they technology keeps increasing at this rate.</description>
		<content:encoded><![CDATA[<p>I disagree that It will only take 15-20 years to achieve completely realistic graphics. As can be seen already, the better graphics get, the more time it takes for games to be developed and the more money it costs to develop them. Yes, technology can speed up the development process with new rendering tools and other gadgets, but at the end of the day it comes down to a person modeling the a character or scene in 3-d by hand. This means the more detailed(realistic) a 3-d render is, the longer it takes for the artist/programmer to create it. Also, the development costs have skyrocketed for these big budget games with amazing graphics. This will lead to a less then ideal scenario. First, the number of games created will be drastically reduced. Some developers will be unable to compete in creating realistic graphics in a time line that is profitable, so either they will drop out or be bought up by conglomerates like Activision or the devil itself EA. This can be seen already, there are very few independent game companies, and those that exist are unable to compete in the graphics area because of smaller budgets. I foresee this becoming more like the movie industry, only a couple games will be released at a time, and they will be carefully crafted to appeal to the as many people as possible (IE, all FPS and sports games). Also, I believe there will eventually be a a plateau, or at least a slowing down of the great leaps in realism for video game graphics. As I said before, it will be increasingly hard to model these realistic games even if they technology keeps increasing at this rate.</p>
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		<title>By: Neima</title>
		<link>http://robertafnani.com/2008/04/16/gaming-and-technology-where-does-it-end/#comment-415</link>
		<dc:creator>Neima</dc:creator>
		<pubDate>Wed, 23 Apr 2008 13:02:03 +0000</pubDate>
		<guid>http://robertafnani.com/2008/04/16/gaming-and-technology-where-does-it-end/#comment-415</guid>
		<description>I've thought the same type of thing- how much more sharper can a tv get- if it gets to be some form of 3D where people are "Walking around in your living room", I think that'd be too creepy.
Very engaging article, you're a good writer.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve thought the same type of thing- how much more sharper can a tv get- if it gets to be some form of 3D where people are &#8220;Walking around in your living room&#8221;, I think that&#8217;d be too creepy.<br />
Very engaging article, you&#8217;re a good writer.</p>
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		<title>By: Adam</title>
		<link>http://robertafnani.com/2008/04/16/gaming-and-technology-where-does-it-end/#comment-404</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Thu, 17 Apr 2008 01:40:54 +0000</pubDate>
		<guid>http://robertafnani.com/2008/04/16/gaming-and-technology-where-does-it-end/#comment-404</guid>
		<description>I'm not a huge fan, but imagine what Second Life would be like if the graphics were top notch, and you didn't necessarily  need a computer to play it (PS3-360), its actually kind of scary....</description>
		<content:encoded><![CDATA[<p>I&#8217;m not a huge fan, but imagine what Second Life would be like if the graphics were top notch, and you didn&#8217;t necessarily  need a computer to play it (PS3-360), its actually kind of scary&#8230;.</p>
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