Apr
16

Gaming And Technology: Where Does It End?

Posted in Games, Technology

The technology that powers computers, such as PCs and consoles (they’re basically computers), has skyrocketed in power in the past few decades. We went from Pong to Crysis in just 35 years, while it took thousands of years of human ingenuity to get the ball rolling.

Just 35 years, from this:

Pong.

To this:

Crysis.

I don’t know about you, but I think that’s incredible.

But that brings me onto the question - when will it end? All the game consoles released - ever - seem to have the sole goal of improving on graphics, with the exception of the Wii. The N64 existed to improve on the SNES’s graphics, which in turn existed to improve on the NES’s graphics. We’re constantly working towards one thing, though we maybe didn’t know it at first - realism. Some games are pretty close, like the aforementioned Crysis, but they are missing a few things - try pumping it out onto a 150″ screen, and it won’t look so awesome. Plus, the image is completely flat on the monitor or TV, which is not realistic.

Even games that are not meant to be realistic, like ones based on cartoons and anime, are trying to be realistic to the cartoon or anime show they’re based off. And cartoon-ish games that aren’t really based off anything cartoon-ish (like Zelda: The Wind Waker) are still trying to be realistic to the artist’s original ideas.

And it’s not just graphics realism we’re trying to achieve. The Wii, which I said before was not trying to achieve realism, actually is. The Wiimote is a controller designed to improve on realism - compare Virtua Tennis 3 to Wii Sports and tell me - which one is most like real tennis to play?

Obviously, the plateau we’re trying to reach is utter realism. It took us just 35 years to go from a dumbed-down, monochrome, blocky version of table tennis (or something) to a war simulator with near photo-realistic graphics, computer controlled enemies, and graphics rendering on-the-fly. Many of the boundaries have not just been crossed, but trampled - the leap from 2D to 3D, for example.

So all that’s left is holographic graphics (or pseudo-holographic, which has already been achieved - see here), realistic control methods and completely realistic graphics, and then we’ve reached the plateau. Considering what’s already been done, all that should take 15-20 years, at most, then another 5 for portable consoles to catch up. Once it’s indistinguishable from reality, what comes next? All similar games will look the same. Nobody will complain about games having blocky graphics, or praise games for near-photorealism.

Consoles and gaming PCs alike will come to a standstill.

Then, game makers will forget about graphics. They’ll forget about control methods. They’ll concentrate on what was most important all along - ideas and gameplay. That will mark the true beginning of the golden age of video games. Forget about the 16-bit battle between Sega and Nintendo, forget about Shigeru Miyamoto - the only way for a company to survive in this era will be to provide things that are more fun than anything before.

But what will happen, in a few hundred years, when all the ideas we humans can think of have been used? When all storylines are somehow similar to that ancient game released in the 2100s?

What do you think?

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5 Responses to "Gaming And Technology: Where Does It End?"

  1. I’m not a huge fan, but imagine what Second Life would be like if the graphics were top notch, and you didn’t necessarily need a computer to play it (PS3-360), its actually kind of scary….

    By Adam    16 Apr, 2008 at 07:40 pm
  2. I’ve thought the same type of thing- how much more sharper can a tv get- if it gets to be some form of 3D where people are “Walking around in your living room”, I think that’d be too creepy.
    Very engaging article, you’re a good writer.

    By Neima    23 Apr, 2008 at 07:02 am
  3. I disagree that It will only take 15-20 years to achieve completely realistic graphics. As can be seen already, the better graphics get, the more time it takes for games to be developed and the more money it costs to develop them. Yes, technology can speed up the development process with new rendering tools and other gadgets, but at the end of the day it comes down to a person modeling the a character or scene in 3-d by hand. This means the more detailed(realistic) a 3-d render is, the longer it takes for the artist/programmer to create it. Also, the development costs have skyrocketed for these big budget games with amazing graphics. This will lead to a less then ideal scenario. First, the number of games created will be drastically reduced. Some developers will be unable to compete in creating realistic graphics in a time line that is profitable, so either they will drop out or be bought up by conglomerates like Activision or the devil itself EA. This can be seen already, there are very few independent game companies, and those that exist are unable to compete in the graphics area because of smaller budgets. I foresee this becoming more like the movie industry, only a couple games will be released at a time, and they will be carefully crafted to appeal to the as many people as possible (IE, all FPS and sports games). Also, I believe there will eventually be a a plateau, or at least a slowing down of the great leaps in realism for video game graphics. As I said before, it will be increasingly hard to model these realistic games even if they technology keeps increasing at this rate.

    By Alex Mark    24 Apr, 2008 at 10:25 am
  4. I agree completely, and I can’t wait to see how it turns out. Although we could end up going into a great depression again and that will cause us to go to pong again.

    By Colby    3 Oct, 2008 at 09:20 am
  5. 8w1l13fkhcwaibi2

    By Enrique Rodriguez    12 Nov, 2008 at 02:31 pm